Ora / Time EET | Agenda |
10:00 | Deschidere |
Partea I | EBSI-NE Demystification public seminar |
10:15 – 10:30 | Prof. univ. Dr. Ing. Radu Vasiu & Dr. Ing. Diana Andone, Universitatea Politehnica Timișoara, Dr. Carmen Holotescu, Universitatea „Ioan Slavici” Timișoara ENSI-NE: European Blockchain Services Infrastructure – Nodes Expansion. Project overview and UPT role |
10:30 – 10:40 | Cosmin Cioranu, UEFISCDI EBSI-NE: Support services and Competences Centers |
10:55 – 11:10 | Ș.l. Dr. ing. Andrei Ternauciuc, drd. Ing. Victor Holotescu, Universitatea Politehnică Timișoara How Verifiable Credentials on EBSI enhance Education and Digital Skills |
11:10 – 11:25 | Lluís Alfons Ariño Martín, Universitat Rovira I Virgili, Spain – online Update on EBSI clusters for education, and other sectors |
11:25 – 11:40 | drd. Ing. Victor Holotescu, Universitatea Politehnică Timișoara Collection of the Spotlight Heritage Timisoara NFTs | |
11:40 – 12:00 | Coffee Break | |
Partea II | Digital Competences for Culture and Creative Industries workshop / Workshop competente digitale în cultură și industriile creative | |
12:00 – 12:10 | Prof. univ. Dr. Ing. Radu Vasiu, Universitatea Politehnica Timișoara Implicarea E3UDRES2 în dezvoltarea de competențe digitale | |
12:10 – 12:20 | Prof. dr. ing. Cristian-Győző Haba, Universitatea Tehnica “Gh.Asachi” Iași IEEE Education in Romania | |
12:20 – 12:35 | Dr. Ing. Diana Andone, Universitatea Politehnica Timișoara Using Generative Artificial intelligence for education and creative industries. / Inteligență artificială generativă pentru educație și industrii creative. | |
12:35 – 13:00 | Prof. Rune Andersen, University of Agder, Norvegia Academic esports – education for the workforce of tomorrow Digital games and esports are by far the world’s largest entertainment industry in the world. A majority of young people worldwide play games or interact with games daily. How can we compose educational programs that train and hone skills and competencies acquired through gaming so that they can be used in other contexts, and how can these skills be recognized in traditional businesses over a broad scale? | |
13:00 – 13:15 | Ass.-Prof. Chiara Zuani, University of Graz, Austria – online Digital Competences in Museums: from engagement to sustainability | |
13:15 – 13:30 | Arnold Pears, KTH Royal Institute of Technology Generative AI skills for future professionals | |
13:30 – 13:45 | Prof. Markus Seidl, Fachhochschule St. Pölten GmbH, Austria – online Digital culture | |
13:45 – 14:00 | Sarah Bosch, Saxion University of Applied Sciences – online Media & learning: Digital competence and the use of innovative learning methods in higher education | |
14:00 – 14:15 | Dimitra Vinatsella Open Digital Competences for Education – the Online Courses | |
14:15 – 14:30 | drd. Ing. Marius Tataru & Emilian Porumb, Universitatea Politehnică Timișoara Spotlight Heritage VR and MR apps | |
14:30 – 14:45 | Giulia Vigo, Università di Modena e Reggio Emilia Digital Culture and Spotlight Heritage Experiences | |
14:45 – 15:00 | Sonja Schachinger – Producător, curator și mediator în artă și știință, Revoluția BioArt Artworks in Digital Materials | |
15:00 – 15:15 | Oana Romocea, Revoluția BioArt Romanian Science Festival: Competentele digitale in educația STEAM | |
15:15 – 15:30 | Mirela Stoeac Vlăduți, MV Sci-Art, România Defining new cultural structures through science and art collaborations. MV sci-art center in Timișoara |
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15:30 | Prof. Mark Frydenberg, Bentley University – online How teachers use Metaverse and AI | |