Information

Digital Culture - Improving the digital competences and social inclusion of adults in creative industries creative industries - Digital Culture

The project aims to create a sustainable and efficient education program dedicated to adult learners with low digital skills and low-qualified adults involved in the creative industries sector from Romania, Italy, Austria, Denmark, Lithuania, UK and Ireland. The main outcomes include the Digital Skills and Social Inclusion for Creative Industries MOOC Courses available online and through blended learning, the Integrated Virtual Learning Hub including an innovative mobile app aimed at low-skilled and at-risk adults, the Digital Skills e-assessment tool and Open Badges for Digital Skills. Together they will provide important new opportunities for low-skilled adults to access knowledge, gain new digital skills and inter-cultural competences and improve their chances of finding employment or performing better in their current employment.

2. Objectives

The Objectives of DigiCulture are:

  1. To enhance awareness of the need for training in digital skills for the creative industries
  2. To design and validate cross-country Guidelines for Digital Competences for Creative Industries
  3. To create an Integrated Virtual Learning Hub as an online and mobile
  4. To design, develop and deliver a Digital Skills and Social Inclusion for Creative Industries Course, OER translated into all partners’ languages, delivered as a mix of blended learning course and, a fully online MOOC type course for the target group
  5. To improve the achievement and recognition of digital skills through formal and informal learning by introducing Digital Skills e-assessment and Open Badges for adult education in CI
  6. To provide engaging and effective learning experiences in the Digital Skills for CI course
  7. To enhance collaboration between education providers, universities, cultural and heritage institutions and associations, cultural actors, workers and volunteers
  8. To provide evidence about how achievement, assessment and validation of digital skills contributes to the uptake of new skills in creative industries

The project will directly train 1,200 people, online and through blended learning. Another 25,000 people - members of local communities, adult education centers, universities, associations that support the improvement of digital skills, universities, decision makers and local and regional government bodies - a significant group will indirectly benefit from the activities organized by the project.

At the end of DigiCulture all the tools and materials will be under the Creative Commons License, available online or on DSC mobile app available for all. All partners will keep promoting this also after the project is finished.

Project duration:

1 October 2018 - 31 March 2021

3. Project partners

  • UPT POLITEHNICA UNIVERSITY OF TIMISOARA, Romania
  • UNIROMA3 UNIVERSITA DEGLI STUDI ROMA TRE, Italy
  • AAU AALBORG UNIVERSITET, Denmark
  • UNI GRAZ UNIVERSITAET GRAZ, Austria
  • DCU DUBLIN CITY UNIVERSITY, Ireland
  • TM2021 Asociatia Timisoara Capitala Culturala Europeana, Romania
  • JME Associates Ltd, UK
  • NADE NATIONAL ASSOCIATION OF DISTANCE EDUCATION, Lithuania 4. Activities

4. Activities