Speakers within the workshop presented practical examples of use and integration of digital elements, of virtual and augmented reality (AR & VR) applications in education, culture and promoting cultural heritage, and also in creative industries. The focus was on Europeana collections, applications for storing cultural objects, how Timisoara2021 will be present in Europeana, but also methods of using these collections in education. Ways of attractively promoting museums, STEM and arts among young people, with the help of robotics, AR and VR applications have been presented with examples from Europe and Timisoara.