EET Time | Agenda |
10:00 | Opening |
Part I | EBSI-NE Demystification public seminar |
10:15 – 10:30 | Univ. Prof. Dr. Eng. Radu Vasiu & Dr. Eng. Diana Andone, Politehnica University of Timișoara, Dr. Carmen Holotescu, "Ioan Slavici" University Timișoara LEARN US: European Blockchain Services Infrastructure – Nodes Expansion. Project overview and UPT roles |
10:30 – 10:40 | Cosmin Cioranu, UEFISCDI EBSI-NE: Support services and Competences Centers |
10:55 – 11:10 | Lecturer Dr. Eng. Andrei Ternauciuc, Ph.D. Eng. Victor Holotescu, Polytechnic University of Timișoara How Verifiable Credentials on EBSI enhance Education and Digital Skills |
11:10 – 11:25 | Lluís Alfons Ariño Martín, Universitat Rovira I Virgili, Spain – online Update on EBSI clusters for education, and other sectors |
11:25 – 11:40 | Dr. Eng. Victor Holotescu, Polytechnic University of Timișoara Collection of the Spotlight Heritage Timisoara NFTs | |
11:40 – 12:00 | Coffee Break | |
Part II | Digital Competences for Culture and Creative Industries workshop / Workshop digital skills in culture and creative industries | |
12:00 – 12:10 | Univ. Prof. Dr. Eng. Radu Vasiu, Politehnica University of Timișoara The involvement of E3UDRES2 in the development of digital skills | |
12:10 – 12:20 | Prof. Dr. Eng. Cristian-Győző Haba, Technical University "Gh. Asachi" Iasi IEEE Education in Romania | |
12:20 – 12:35 | Dr. Eng. Diana Andone, Politehnica University of Timișoara Using Generative Artificial intelligence for education and creative industries. / Generative Artificial Intelligence for Education and Creative Industries. | |
12:35 – 13:00 | Prof. Rune Andersen, University of Agder, Norway Academic esports – education for the workforce of tomorrow Digital games and esports are by far the world's largest entertainment industry in the world. A majority of young people worldwide play games or interact with games daily. How can we compose educational programs that train and hone skills and competencies acquired through gaming so that they can be used in other contexts, and how can these skills be recognized in traditional businesses over a broad scale? | |
13:00 – 13:15 | Ass.-Prof. Chiara Zuani, University of Graz, Austria – online Digital Competences in Museums: from engagement to sustainability | |
13:15 – 13:30 | Arnold Pears, KTH Royal Institute of Technology Generative AI skills for future professionals | |
13:30 – 13:45 | Prof. Markus Seidl, Fachhochschule St. Pölten GmbH, Austria – online Digital culture | |
13:45 – 14:00 | Sarah Bosch, Saxon University of Applied Sciences – online Media & learning: Digital competence and the use of innovative learning methods iin higher education | |
14:00 – 14:15 | Dimitra Vinatsella Open Digital Competences for Education – the Online Courses | |
14:15 – 14:30 | Dr. Eng. Marius Tataru & Emilian Porumb, Timișoara Polytechnic University Spotlight Heritage VR and MR apps | |
14:30 – 14:45 | Giulia Vigo, University of Modena and Reggio Emilia Digital Culture and Spotlight Heritage Experiences | |
14:45 – 15:00 | Sonja Schachinger – Producer, curator and mediator in art and science, BioArt Revolution Artworks in Digital Materials | |
15:00 – 15:15 | Oana Romocea, the BioArt Revolution Romanian Science Festival: Digital skills in STEAM education | |
15:15 – 15:30 | Mirela Stoeac Vlăduți, MV Sci-Art, Romania Defining new cultural structures through science and art collaborations. MV sci-art center in Timisoara |
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15:30 | Prof. Mark Frydenberg, Bentley University – online How teachers use Metaverse and AI | |